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possibility 1: rotate the image_map by <45,45,0>
possibility 2: use a mesh or mesh2 with uv_mapping instead of a box
possibility 3: use an intersection of (seperately textured) planes instead
of a box
possibility 4: use proceduals instead of image_maps
Hope this helps
Regards Roman
"MSAB" <MSA### [at] gmx net> wrote:
> Hi,
> when I use a image_map as a texture for a box, then of course I can't see on
> at least one side of the box the correct image.
> So, my question is, if it is possible, to translate, scale, rotate or
> whatever, to see the image on every side of the box?
>
> Here's the expample of my problem:
> http://three.fsphost.com/MSAB5/PC_problem.JPG
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